I have tested the new V-ray denoiser to see how can be used in a production pipeline. The Idea behind the denoiser is to create a noisier but quicker image using lower noise threshold in brute force and then reduce the noise with the denoiser. The tool its simple enough: you just add VRayDenoiser as a render element, select the strength of the denoiser (if you choose custom you can change it after render) and that’s it.
To do the tests I used the default “universal” V-ray set up with light cache as secondary bounces and brute force in primary. I put my max subdivisions at 100 and control the quality with the noise threshold.
In this test I used a material created to test the noise reduction. Its basically a red kind of plastic with a weird Bercon noise as a bump. The Shader Ball was taken from Grant Warwick website (very good courses).
This is the hi quality control image with a noise threshold of 0.005
Randomizer is a plugin to create UVW maps in several objects at the same time with the intention of randomize the position and rotation of them. It can be useful in the creation of objects with the same material but different pattern like tiled floors.