Miguel Hervás

Creativity In Three Dimensions

Free Background Building 01

Continue reading

Free Pipo Chair

Continue reading

Fibonacci’s Guitar

Continue reading

Free Ibanez RG7 Guitar

Continue reading

Test Images

Those are some images I did for a test to enter in a company. The third one is the closest to what they was asking for, and the other two were different approach.

I didn’t get the job.

Free Basketball ball

Continue reading


Continue reading

Free Retro leather Sofa

Continue reading

V-Ray 3.4 Denoiser Tests.



I have tested the new V-ray  denoiser to see how can be used in a production pipeline. The Idea behind the denoiser is to create a noisier but quicker image using lower noise threshold in brute force and then reduce the noise with the denoiser. The tool its simple enough: you just add VRayDenoiser as a render element, select the strength of the denoiser (if you choose custom you can change it after render) and that’s it.

To do the tests I used the default “universal” V-ray set up with light cache as secondary bounces and brute force in primary. I put my max subdivisions at 100 and control the quality with the noise threshold.

In this test I used a material created to test the noise reduction. Its basically a red kind of plastic with a weird Bercon noise as a bump. The Shader Ball was taken from Grant Warwick website (very good courses).

This is the hi quality control image with a noise threshold of 0.005

Continue reading

UVW Randomizer 2.0



Randomizer  is a plugin to create UVW maps in several objects at the same time with the intention of randomize the position and rotation of them. It can be useful in the creation of objects with the same material but different pattern like tiled floors.

Continue reading

« Older posts

© 2022 Miguel Hervás

Theme by Anders NorenUp ↑